Remember Me

Remember_Me_(Capcom_game_-_cover_art)
6.3 Overall Score
Gameplay: 4/10
Story: 8/10
Aesthetics: 7/10

Story, Aesthetic feel

Fight System

At one point after trying Remember Me at MEFCC 2013, Wasabe confuses the game’s makers Capcom with Ubisoft (to the distributor’s chagrin I might add…). At first I did not really notice why and put it all down to a slip of the tongue. After playing the game I totally understand where Wasabe was coming from. Remember Me’s gameplay made me feel as if I was playing Assasin’s Creed or Prince of Persia. The only difference being that it was set future Paris gone all Dystopia as the new “world order” so to speak can be abused by those who know exactly how to abuse it.

 

Gameplay: 4/10

I wish there was much I could say but the gameplay was dull repetitive tired and quiet frankly irritating. You could perform combos utilising a mixture of kicks and punches with dodging in between… That basically constitutes as the fighting aspect of the game stretched between scripted sequences and equally repetitive platforming… It is quiet frankly hard to believe that contained an enjoyable gameplay like Dragon’s Dogma comes from the same company as Remember Me. Honestly… It drained my energy to sit through it… But at the very least I somehow managed to force myself to do just that.

 

Story: 8/10

Another comparison with Dragon’s Dogma, though this time the situation is reversed. Remember me featured a compelling story with characters that showed actual emotion. Dragon’s Dogma felt like a B – Rate fantasy in that respect. Nilin is first introduced as she is having her memories drained from her. Easily tractable to her captors he is broken out of the facility she is in showing actual fear; you can hear the fear in her voice… you can see it in her eyes… That’s right Jason Brody I couldn’t see the fear in your eyes (namely because you functioned like a glove that made sounds). Nilin develops over the course of the story, not just after the climax. The setting of the plot is fairly good, as I said. Neo-Paris is a dystopia full of mutant, revolutionary movement, and evil corporation theme s (I find that Capcom is fond of using the last of the three whatever chance they get), but the entire idea was compelling. Wanting to know more about the story and what was happening was what drove me to bear with the tired game play. It was actually so compelling I only started noticing how tired the gameplay is when I kept repeating a part I felt difficult as it broke me away from being immersed in the story. To be honest I even stopped the game and started again on Easy just to get into the story a little more! All in all very impressive!

Aesthetics: 7/10

The graphics were not bad actually and the very reason I brought up Dragon’s Dogma instead of Resident Evil. Something about the graphics just looked pretty much the same. Slightly tweaked perhaps but generally felt the same. The visuals weren’t too bad, the aesthetics really portrayed the whole corrupted city theme perfectly and maintained a very nice futuristic theme. The ambient noises in the back ground and the announcements where also a very nice touch that really helped with the immersion. That coupled with the battle music helped make the game fairly tolerable for me during the tired game-play sequences.

 

My final verdict? If the story of a game matters so much that you are willing to put up with literal crap… then buy the game cause it will only put you through the figurative crap that is it’s gameplay. Seriously The story to me was worth it. If not then the game is generally not for you… But then again I am a pretty harsh reviewer most of the time so you might want to check it out anyways… Just don’t come crying to me when you do. Actually Just don’t cry. Its a game really… It would be childish if you cried over a game.

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Author: Figment View all posts by