Sorcery – Preview (MEFCC Dubai 2012)


First debuted in E3 2010, Sorcery was noted as THE game to own a Playstation Move. It would allow players to take the role of a young wizard while using the Move peripheral to cast magic and master the elements. When I heard that there was a booth at MEFCC 2012, I knew I had to check it out.

The demo was based on the Dec 2011 build and allowed me to play 2 different levels. The first level took place in a cave which focused primarily on environment and exploration. It allowed me to manipulate pillars and create paths (although most of these were done via a quick time events) while zapping some bad guys along the way. It felt a bit empty and lacking as it clocked in about 3 minutes. The second level one the other hand was a much more enjoyable experience…

Let me be clear that I am not too fond of motion controls. Games that use it tend to be a hit or miss, sometimes disastrous. A perfect example is Skyward Sword,  I personally hated the controls and I would have honestly preferred playing it on a gamepad. So when I heard that Sorcery was attempting to follow this route (except with a wand) I knew I had to be a bit cautious.

So what did I think of it?

Not bad, but still not 1:1. Similar to Skyward Sowrd, certain swings didn’t register properly causing me to feel like some deranged drunk who is desperately trying to break his bottle. A few calibrations improved the situation, but it still felt a bit off. However, looking past these problems I found the game surprisingly enjoyable. As seen in the video above, I really had fun doing combo spells (wind and fire = fiery tornado!). Best of all the gameplay didn’t feel overly complicated as the gestures and magic swapping were simple and easy to understand. The fable like visuals were also a nice touch that gave the game an  Irish-medieval vibe that didn’t want to make to make a strong emphasis on realism.

After finishing both levels, I was left wanting more. I hope that the final version will tweak those minor issues I had and give us a reason to keep our Move controllers charged and ready.

The game is expected to arrive on  May 23, 2012. If you’ll excusing be, it’s time for my imaginary zapping session…


Author: The Arab Gamer View all posts by
Gaming from the Arab world, ya aziz!